Review: F-19 Stealth Fighter

ST Format Review

My Review

For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Automation 424, not one of their more exciting menus (fairly mediocre chip tune and some scrolly text) but it gets the job done. Into the game.

A cool intro with the stealth fighter fading into view (to illustrate the stealthiness of it) with a nice sampled tune, then into the copy protection and setting up my pilot.

Choices choices.. kick Saddam’s ass or go deal death to some commies?

So I chose an air-to-air mission, fighting commies, with full realism and difficulty settings. The mission generator suggested this. I need to destroy a transport plane which will undoubtedly have a fighter patrol around it, and then blow up a Surface to Air Missile battery before returning home. I pick the fuel pods, the mavericks for blowing shit up on the ground (4 of them in 2 bays), and 4 sidewinders for some air-to-air fun.

Time to take off. The vector graphics look a little primitive by modern standards but in motion they do a decent enough job that you can tell what’s what.

Here’s a missile’s-eye view of the plane I’m about to blow up.

And it’s dead. See the pilot’s parachute by the red aiming reticule? Naturally I try to shoot the pilot but to no avail (probably no collision detection enabled – boo).

More planes turned up, the dogfight got intense and I didn’t keep an eye on my altitude and.. this is awkward.

My bloated corpse is eaten by maggots.

Let’s try this again. Let’s get properly into the mood this time.
You are not permitted to read the rest of this review until you have listened to the whole song. I will know, and I will kick your ass.

New pilot is ready to go. 2nd Lt Hari ‘BuzzTheTower’ Seldon at your service.

I pick commies, conventional war, top level opposition and realistic landings for maximum points. That’s what I used to run back in the day and that’s what I’ll run now dammit. So, I need to destroy a plane orbiting an airbase (a TU-95 Bear), before blowing up a Surface to Air Missile battery and then land at Gutersloh. Simple.

I get to choose a plane, but in truth it doesn’t make much difference. For all the talk of realism in the manual and in the ST Format review, the flight model is actually pretty arcade.

I’ve gone with a loadout of sidewinders (you only get 3 of the longer range amraam per slot – I’m happy to get up close and personal) and 4 mavericks despite having only one ground target to destroy. The idea is that I’ll also take out some radar sites and other bits and pieces just for fun. I usually use either Mavericks or Slicks. The Maverick is guided and most of the time hits its target, while the slick is a dumb bomb, which requires a bit more precision and work and leaves you vulnerable to enemy fire while lining up your bombing run though you do get 3 per slot which is better. For my purposes the Maverick is fine.

Time to start my mission. Before continuing, I just want to highlight how good the pixel art is in this game. The coffee swirls in its cup and the background even on this simple page is lovely, and you’ve seen some of the beautifully-drawn stills earlier in this review. While the game is all about those vectors, for me the bitmaps do much to evoke atmosphere between missions.

So here I am at take-off. I remember all the key bindings even though I played this 30 years ago. I remember 7 is autopilot, 6 is gears, 8 is bomb bay doors, I remember space switches weapons, I remember return fires missiles, I remember F2 toggles between air-to-air, air-to-ground and navigation modes, I remember F3 toggles the map display from map to tactical view with z and x handling zoom levels in both. I remember the + and – do engine power with shift making it go 100% either way. I remember the camera modes are selected with /.,m keys for each direction with B picking the next item in that direction. I remember shift + z or x speeds up or slows down time. I remember alt+d toggles detail levels (0 is smoother). No idea why all this is still in my brain all these years later, but it is.

I also want to take a moment out to discuss the manual. It’s a hefty tome. Microprose made big games with big manuals. This one is every bit as massive as the Midwinter manual. And it’s excellent. It covers a lot of ground, teaching you basics of combat techniques and telling you a lot about the plane and its history. It’s the kind of thing that made paying £30 for a game seem ok. You also get a proper map in the box.

That sense of detail continues in the game – night missions for instance get a proper night sky with stars in the right place just in case your HUD dies. Brilliant stuff.

So, I head for the first target, the TU-95 Bear. For this trip I have plenty of fuel but I’m running a little lighter and slower than full speed so I can have a bit of fun en route. The F-19 is not an agile fighter plane, it will stall if you get too clever with it, but it’s good enough with decent missiles on board to take down some migs. I intend to do precisely that.

There’s an SU-27 Flanker ahead. The SU-27 and the MiG-29 were Russia’s finest, with the SU-27 in particular being an absolutely gorgeous plane with a huge power-to-weight ratio that reminds me of the F-15 Eagle in some ways. It’ll be a job to take it down, much harder than dealing with the likes of the MiG-21, 23 or 25. The ground is reasonably clear, just a couple of patrol boats but nothing I’m particularly worried about. The SU-27 is flying away from me however – there’s a bigger problem with a MiG-29 heading straight for me.

Here it is, another of the harder planes in this game. I’m keeping my radar signature small so it probably doesn’t even know I’m there. Hopefully I can sneak up and blow it up before it even knows I’m there. I bump up the power to give me a bit more thrust and reduce the risk of stalling in a dogfight and prepare for war.

It’s turning my way – but that’s just part of its patrol. It means I’ll be able to close down the distance quickly though which is good as this is a plane that can easily outrun the F19. A few moments after this screenshot I’m spotted. There’s a radar lock on me. I must deploy my radar jammers which makes me a little more visible but a little harder to shoot.

I’ve taken a hit but I’m still going, and that’s my missile flying towards the MiG. He’s dead.

My bomb bay doors are jammed open though due to the missile hit, which means I’m more visible to radar. This is going to be challenging. I’m going to have to just go for it and forget stealth.

The Su-27 has returned – I better deal with it unless I want my plane to be full of holes. I destroy it with my guns but there’s still more bogeys on me.

I should be able to deal with a MiG-31, they’re not so dangerous. Shit.. a SAM site has fired at me. Chaff released as it gets near keeps me in the air.

I’ve got three bogeys ahead and to my right a SAM site flinging missiles at me. This is not going brilliantly.

SU-27 dealt with via my cannons and a MiG-25 meets the same fate. I’ve got a bogey behind me….

My primary target! Well then, time to unleash hell.

Another one bites the dust. Time to find my secondary target (the SAM site).

Oh for fuck’s sake I’ve done it again – chasing a MiG without due care and attention for the ground. Will I even learn?

So.. is the game any good? Well yes actually it really is. It’s fucking amazing. Sound isn’t anything special, the vector graphics.. well pyramid mountains aren’t great though the planes have pretty good detail while maintaining an acceptable frame rate. The pixel art is wonderful, but the key thing is that the game is just fun. It’s in that space between the seriousness of Falcon and the more arcade games like the modern Ace Combat series. As such it’s a gap nobody is willing to fill these days but I wish someone would because it’s brilliant fun.

The game itself is of course a beneficiary of releasing when kids loved planes. 4 years on from Top Gun it was still cool to love planes, it was ok to be male and like that kind of thing, and this game absolutely uses that to full effect. The bar scene when you get back from your mission in one piece, the medals on your uniform, all these little touches bring Top Gun onto your computer and it’s fucking glorious.

I will caveat that there is a better version of this game available on the PC, and it’s called F-117A Nighthawk Stealth Fighter, and it’s available on GOG. It’s fundamentally the same game, but with better graphics and a few more places to go blow shit up. This does of course speak to a certain stagnation that took place at Microprose as they never really figured out the next steps. Upgrading that aging graphics engine was certainly necessary but before that point they could also have upgraded the mission system which is the game’s sole flaw. As such, there’s no dynamic campaign, no actual war really going on. Instead there are a set of targets for you to blow up and each mission selects from a list of targets at random for you to shoot down. It’s cool, no doubt, but with a proper dynamic campaign where the effects of your action could be felt it might have been a little more immersive.

PC Version on GOG – it’s inferior to the ST/Amiga version

PC Sequel on GOG – same game, better graphics

Keyboard Overlay:

PS After finishing the review above I decided to have another try from an earlier save state on the same mission.. it went like this.

So early on I decided to take out the radar to reduce the shit flying my way. This did not prove terribly effective. Note the planes on my arse. I took two missiles, buggering up my avionics (no autopilot for me, nor even a direction arrow) and my radar jammer. Still, I pressed on, taking down plenty of planes, some with missiles, some with guns, including the primary target, that Bear.

Next to the primary target (a SAM battery) was a radar station. I took it out with my last-but-one maverick, and then fired my final maverick at the secondary target. This is a missile’s eye view. Somehow it missed. I then had to go in low and take it out with machine guns.

Time to land this sucker. Tense doesn’t even cover it. I’ve not landed a plane in a sim in something like 25 years.

Angle is ok according to ILS, but little do I know it’s giving me a horrible flight path.

Getting a little closer, the range worries me considering I need to get the bearing from 304 to 360.

Landing gear is down, flaps are out, this angle looks horrible. You can hopefully see the runway ahead.

Landed that sucker. Phew, I’m not dead!

A brief summary before the proper debrief. A good score, and I took out a hell of a lot of planes and 3 additional ground targets beyond the primary.

I’ll take that AFC, very happy with that. If you do really well you get promotions too.

And finally I get to get pissed. Fuck yeah.

Get in.

Review: Sim City

Sim City

ST Format Review

My Review

For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Medway Boys 72 which features a cool graphic, the usual text bouncing and scrolling and some chip music which for some reason makes me think of Lady Gaga.

Sim City isn’t exactly a hidden gem, it doesn’t need me to review it, but I want to play it. I happen to think it’s the best Sim City, because it kept things at just the right level of complexity without irritations like Sim City 2000’s slopes preventing building in certain places etc. Sim City is of course one of the greats of the 16-bit era, alongside Populous and Lemmings, and like Populous (to which it owes some debt) it spawned a whole genre.

Sim City uses GEM to drive its windows, which means that you start from the ST’s desktop. Still, at least the Medway Boys were kind enough to customise things a little.

Well bugger. Bombs. I’ll try an STFM instead. I’ll also swap release as I don’t want the trainer.

Well that’s a nice dragon. Decent chiptune too.

So this is the screen that started it all. Quiet and unassuming, but the start of something great.

It would be rude of me to not pick a sweary name.

A brief wait for the terraforming, while the mouse pointer changes to the busy bee – the equivalent of the Windows hourglass.

So who can remember the copy protection? It was awful. Dark red paper with black text to prevent photocopying. Even as a kid I struggled with it, god knows what you’d do if you were in any way visually impaired.

And here I am, with virgin land ready to build my city. I’ve opened a map (Windows -> Maps) to get a bigger view as the editing view is quite close up and scrolling is slow. It looks like we’ll end up with 3 separate districts – we’ll start with the North of the river and position power and industry against the North edge. I’ll need to provide rail links to the further reaches once I expand more, so I’ll need to account for that in my layout planning. Nearer the river I’ll have residential and commercial long term, though in the early days I’ll have to bunch them up near the dirty stuff to avoid roads and power lines eating my entire budget.

So here’s the beginning of my city. I’ve gone with nuclear power, and left room for expansion to the south with additional plants. Obviously I’m aware of the risks but it’s just a better deal than coal. Commercial demand is low while industrial is high, as is typical of the early game, but commercial will ramp up later. In the meantime I have enough space for commercial enterprises to provide a bit of pollution cover to the housing. I’ll likely expand southwards over time and those roads will be replaced with a railway.

I sensibly knock the tax rate down a bit to attract people and businesses to my neighbourhood.

Just demonstrating how pressing Q while the mouse is over something gives you some useful information. As you can see businesses are starting to move in, as are residents.

As you can see here the commercial district is still empty, but you can also see traffic starting to build up around the industrial zone. Longer term I’ll need to put some railways in there.

And now I have a town! As you can see I’ve decided to do some early work on the traffic problem, hopefully I won’t regret the expense.

It’s starting to build up now. Now the graphics came in for some criticism at the time and to be fair, technically they’re not great. The green areas are ugly, while the scrubland with its brown background and 3 pink dots in each tile isn’t exactly great. However, the roads and rail are functional, the train (animated at 2 frames per second) looks ok, the traffic represented as dots on the road tells you what you need to know and even with the limited pixel count the junctions look like junctions. The houses, a mere 8×8 pixels each in a 24×24 square, or 24×24 towerblocks, look strangely recognisable, and the commercial buildings look great. The industrial areas are recognisable and the power station looks brilliant too. There’s a clear art style away from the awful landscape and it works. What’s most important however is that it’s readable. It’s something that people underestimate the importance of, something Nintendo have mastered (which is why they’ve retained the simpler graphical style). It’s immediately obvious looking at the screen what’s going on.

We’re losing a little money but that’s ok. I can lower the percentage spend on transport if need be, but at a cost of roads falling into disrepair. Similarly, once fire and police are a thing I can choose to defund the police if I want to save money and have more crime.

It looks like it’s time to get a police station with crime beginning to spike.

We now have a police station – hopefully that’ll do some good.

I’ve built a little too fast and had to raise taxes as the money is starting to run low, but as you can see population is increasing steadily, and people are generally satisfied. Pollution will be a little less of an issue once I build more property away from the industrial zone. Housing costs are one of those things you just have to live with in this game, as areas with low cost just cause crime and don’t raise much tax while costing a fortune in police coverage.

As you can see, the city is building up more, with the residential zones becoming high rise, and the commercial zones are getting bigger, and you can see how demand is spiking.

Woohoo, we’re now a city! The budget comes up shortly after and looks dire so I cut transport and police spending and up the tax rate to 8%. Meanwhile the citizens demand a fire station. They can go whistle. As I patch up roads the population continues growing and demand is high so I push 12% tax – I need the revenue. Industrial demand drops heavily but commerce and residential are still growing.

My popularity is beginning to take some hits, with population growth slowing and taxes and crime being big issues. I am now at least funding police so the crime will improve, though I’ll need to keep taxes high for a bit so I can build reserves to fund expansion.

With some slightly crap chip gunshot sound effects I’m told that crime is a big problem. The problem however is that my police stations have a tiny area of influence, so I’d need to have one ever 4 blocks, which would be prohibitively expensive.

And here we see the beginning of the downward spiral of shit. In truth, it’ll be hard to get back from this as my ongoing costs require a certain size of population which I can’t maintain due to the crime that goes with it and the need for intolderable tax rates.

I have failed as mayor, but I will have another go tonight, because I fucking love this game. Failing is fun. This time I’ll build a much smaller industrial complex at the edge of the city, joined only by rail to a residential area, keeping them very separated to keep crime down. This time it’ll work, I’m sure it will.


Review: The Toyottes


ST Format Review

My Review

For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Automation 260, primarily because the Flame Of Finland releases tend to be a bit samey. This one isn’t anything special technically but it does give us a glimpse into the future with the angry lesbian who would perhaps be a theybian today.

So we get a rather poorly-drawn (or rather some bits well-drawn, some bits unfinished) loading screen with some chip music, not a hugely inspiring start.

We get dropped into the level with a wonderfully-drawn monster who looks quite a bit like one of the chaps from Monsters Inc – the player sprite is the tiny mouse near the lift with a C above it in the middle of the screen. We have some sampled sound to introduce the level, and off we go.

So it seems he wants an umbrella, some cheese, a present and some other things. I’m not sure what I’ll get in return but he seems friendly so I’ll be nice and help out. Looks like the only way out of the room is through that door, so off I go.

There’s a nice transition effect as we switch rooms and overall animation is crisp, though I do detect some lag.

It seems the levels are 2.5D in that you can go into and out of the screen a little. Scrolling is done in increments, rapidly so you don’t notice the frame rate hit or any jerkiness. It mostly works.

Here I’ve entered a pipe and I’m going to use the pipe system to get some cheese in the next room.

Running into a bat I find myself in a fight, with a cartoon dust cloud.

Exploring a little more I find the game a little shallow.

I eventually die.

So, I must sadly report that the game is disappointing. The graphics are perhaps too small for what they’re trying to achieve (it might have worked at a higher resolution but the ST wasn’t capable) and the gameplay is somewhat lacking with the laggy controls and not much in the way of movement options (no jumping etc). It’s a game that makes for wonderful screenshots which look great in a magazine, but it forgets to do the other thngs well. It’s quirky, it’s very French, and it has some charm, but there just isn’t enough gameplay to make it worth playing.

Review: Projectyle


ST Format Review

My Review

For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with DBug menu disk 65, my first DBug release of this series. The intro menu isn’t visually that exciting, but it does have a fantastic chiptune version of the old Formula 1 theme. It’s fucking glorious.

So this is a game that wants to be Speedball with 3 sides. What this amounts to is a plus-shaped pitch where 3 of the arms each have a goal, and the fourth arm has 3 goals. In theory that’s quite a fun, if wild, idea.

The game itself seems about a year out of date in terms of graphics and sound, with jerky scrolling and an unanimated sprite for each player. Movement lacks the sharpness of Speedball or Kick-off, with momentum creating a sludgy mess of control, while the puck physics are dire as you really can’t figure out what direction it’s going to go in. With the sprites too large for the small area of play it prevents any kind of tactical play, especially as you don’t have the full run of the pitch, instead each square having 3 player sprites (one from each team) and the players being confined to their square, with the puck moving between squares by means of a tunnel (which further limits tactical scope). What you end up with is something akin to small children playing football in a tiny room with everyone running after the ball in no discernable shape. This does not make for great gameplay.

I had hoped for rather more from this, but it turned out to be a bit of a turkey.

ST Format Issue 12

ST Format Issue 12 – Download

The World in June 1990
In the UK the bans on British beef were lifted after the BSE crisis, while the planned high-speed link between London and the Channel Tunnel was shelved. John Major proposed an alternative to the EU’s proposed single currency, a currency which would circulate alongside existing currencies. In hindsight it would have saved the EU a lot of headaches as it would have left member states freer to fix economic woes. JK Rowling began writing the first Harry Potter book.

In US news Ohio had 88 tornadoes. Why the fuck would anyone want to live anywhere that has that kind of shit going on? Universal Studios opened in Florida.

Elsewhere in the world the World Cup began in Italy. England would go on to the semi finals, their greatest performance since winning the tournament in 1966, and a feat not repeated until 2018. West Germany would win, though before long they would just be Germany.

On TV Art Attack made its debut with Neil Buchanan doing outsized art projects. Not much else went on as most people were busy watching the World Cup.

The film charts had Pretty Woman at #1, and The Witches at #7. The rest isn’t of much interest.

The album chart was poor, with Soul II Soul at #1, Jason Donovan at #2 and a best of album by Talk Talk at #3. Pavarotti got #8 due to the World Cup where Nessun Dorma was the official tune.

The singles chart featured the greatest football song ever, World In Motion by New Order and some England players. The John Barnes rap would become the stuff of legend. At #3 we had Chad Jackson with Hear The Drummer Get Wicked (choooon!) while Elton was at #5 with Sacerifayce. Roxette with it Must Have Been Love and Betty Boo Doin The Doo, plus the Charlatans with The Only One I Know and Wilson Phillips Hold On make for a VERY strong top 10. Hell, even further down the chart you had Snap with Oops Up, Black Box with Everybody Everybody which only got to 16 ffs.

The Magazine
Issue 12 came out in June 1990, and was my third issue, and probably one of my favourites. The theme for this issue was music, and as a result it came with a tape of some music made on an Atari ST, and it was really catchy. See…twilight_dual_layer_dvd/TUNEZ/DEMOS/ST/STF12/ if you want to have a listen. I just found it and my god it tickled my nostalgia bone.

The cover is probably one of the slickest looking covers yet, reflecting perhaps an increase in budget. The coverdisk leads with Starblade which was immensely pretty but shallow, and honestly it was never entirely clear what was going on. Visually it’s an absolute treat, no doubt, but as a kid I couldn’t find any gameplay in there. More fun (with 2 players at least) is a little PD game called Deeplair. You each control a submarine and your objective is to shoot your opponent. Simple.

News is interesting, with rival distributors of Calamus (hugely expensive DTP package) at war – the official importers charging £458 while NNS were importing grey imports for £343 and packaging it with ROM chips to change your TOS version to allow it to run what was presumably the US version. All very shady.

There’s a decent little feature on the general composition of a piece of music, not particularly specific to any one software package, so there’s explanation of basic song structure and what MIDI is and how it works, and so on.

This month we have two pages of previews, with International 3D tennis getting a big feature, a tennis game using vector graphics. It was insanely ugly, but I remember having a good time with it on the Amiga back in the day. Saint Dragon also features, a shooter about which I know little. Prophecy gets a mention (a platformer), while Ocean’s F29 Retaliator gets a screenshot. I never played it, as F-19 Stealth Fighter covered my flight sim needs so well. AMC gets a screenshot, from the makers of Army Moves so it can fuck right off. A Bomber Mission Disk features, as does Battlemaster which still makes no sense. Tetris in a well, Welltris, gets a brief snippet, and we get a first look at Flood from the Bullfrogs (not one of their more celebrated titles).

Games reviewed this month:
Sim City (Violent Golf Game – Infogrames/Maxis – £29.99 – 92% Format Gold)
Dragon’s Lair (Interactive Cartoon – Readysoft – £44.95 – 43%)
F-19 Stealth Fighter (Flight Sim – Microprose – £29.99 – 96% Format Gold)
Projectyle (Future Sports – EA – £24.99 – 86%)
Dynasty Wars (Beat-em-up – US Gold – £19.95 – 68%)
Rotox (Rotating shooter – US Gold – £19.99 – 81%)
Cyberball (Violent future sport set in 2022 – Domark – £19.99 – 80%)
Imperium (Strategy – EA – £24.95 – 87%)
Final Command (Adventure – Ubisoft – £19.99 – 82%)
Ghosts N Goblins (Hack And Slash – Elite – £19.99 – 69%)
Starblade (Space trading adventure – Silmarils – £19.99 – 51%)
Dan Dare 3 (Shooter – Virgin Mastertronic – £19.99 – 63%)
Photon Storm (Jeff Minter Shooter – Atari – £19.99 – 51%)
Bubble+ (Bubble Bobble with extra levels – Infogrames – £19.99 – 38%)
Toyottes (cute platformer – Infogrames – £19.99 – 81%)
Chronoquest 2 (Adventure – Psynosis – £29.99 – 88%)
Dungeons, Amethysts, Alchemists & Everything (Text Adventure – Atlantis – £4.99 – 69%)

Of those, the ones that interest me most are Sim City, F-19 Stealth Fighter, Toyottes, Bubble+ and Projectyle. Obviously nobody needs me to review Sim City but I’d like an excuse to play it again so tough titties – I played it to death as a kid and I still maintain that it’s the best Sim City. F-19 you may be less familiar with, but along with Sim City, Player Manager and Midwinter 2 it was one of the formative games of my childhood where I spent countless hours bombing shit out of the enemy and blowing up migs. Toyottes is one I liked the look of as a kid and the art style still looks really cool judging from the ST Format screenshots so I’m finally going to give it a go. Finally Projectyle always looked fun to me as a kid so I’ll give that a quick look. Sadly I was unable to find Bubble+ anywhere.

For those playing along at home, I’ll be sourcing pirated releases from the TOSEC collection on Here’s a list of releases, likely you’ll also find decent releases at AtariMania.
– Projectyle – Debug 65, SuperGAU 364/495, Superior 73
– Toyottes – Automation 260, Flames Of Finland 5
– Sim City – Automation 292, Fuzion 8, SuperGAU 457/780, Medway Boys 72, Vectronix 631/774
– F19 Stealth Fighter – Automation 424 (patch/fix), Flames Of Finland 34, Pompey Pirates 45/52, Vectronix 318

Reviews This Month

Review: F-19 Stealth Fighter

ST Format Review My Review For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Automation 424, not one of their more exciting menus (fairly mediocre chip tune and some scrolly text) but it gets the job done. Into the game. A cool intro with the stealth fighter fading…More

Review: Sim City

Sim City ST Format Review My Review For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Medway Boys 72 which features a cool graphic, the usual text bouncing and scrolling and some chip music which for some reason makes me think of Lady Gaga. Sim City isn’t exactly…More

Review: The Toyottes

Toyottes ST Format Review My Review For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with Automation 260, primarily because the Flame Of Finland releases tend to be a bit samey. This one isn’t anything special technically but it does give us a glimpse into the future with the…More

Review: Projectyle

Projectyle ST Format Review My Review For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with DBug menu disk 65, my first DBug release of this series. The intro menu isn’t visually that exciting, but it does have a fantastic chiptune version of the old Formula 1 theme. It’s…More