Review: Snoopy


ST Format Review

My Review
For this review I’m running Steem with my usual 1MB STFM. I’m using Automation 173, a fairly simple menu with a cool picture, some chip music and some scrolling text.

The game kicks off with a simple animated intro with some reasonable chip music. That said, it fails to move the single sprite at an acceptable speed, which doesn’t bode well. It’s like this was coded in GFA Basic.

Once running however it looks gorgeous, very true to the source material. Snoopy even has some subtle shading. Controls are simple, left and right to move, up to jump, down to pick something up and fire to use what you’re carrying or get some info about the nearest object. It’s almost an adventure game.

In game there’s almost no sound, other than a whoosh when you jump and a fart when you land. So, my first action is to get my bowl and take it to Charlie Brown. He gets me some dinner, I wolf it down, job done. Now I can only carry one object at a time and there’s a cookie jar so I assume I need to swap over. This has no effect on anything. I have a wander and meet some more characters.

I fire a catapult at a frog on a lillypad which makes him jump and wander off.. I guess I better follow him. And he gets trapped between a raincloud and a football.

So the game looks great, doesn’t run particularly smoothly and makes no sense at all. There’s no hint of logic to any of it. Unfortunately, another clunker.


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