Review: Projectyle

Projectyle

ST Format Review

My Review

For this review I’m running Steem with a 1MB STE, running TOS 1.62. I’ve gone with DBug menu disk 65, my first DBug release of this series. The intro menu isn’t visually that exciting, but it does have a fantastic chiptune version of the old Formula 1 theme. It’s fucking glorious.

So this is a game that wants to be Speedball with 3 sides. What this amounts to is a plus-shaped pitch where 3 of the arms each have a goal, and the fourth arm has 3 goals. In theory that’s quite a fun, if wild, idea.

The game itself seems about a year out of date in terms of graphics and sound, with jerky scrolling and an unanimated sprite for each player. Movement lacks the sharpness of Speedball or Kick-off, with momentum creating a sludgy mess of control, while the puck physics are dire as you really can’t figure out what direction it’s going to go in. With the sprites too large for the small area of play it prevents any kind of tactical play, especially as you don’t have the full run of the pitch, instead each square having 3 player sprites (one from each team) and the players being confined to their square, with the puck moving between squares by means of a tunnel (which further limits tactical scope). What you end up with is something akin to small children playing football in a tiny room with everyone running after the ball in no discernable shape. This does not make for great gameplay.

I had hoped for rather more from this, but it turned out to be a bit of a turkey.

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